Version 0.2.0
List of new features:
- Implemented new tile types - Regeneration, Hexa-Shield, Triple Jump
- Added tutorial and player manual
- Completed modules
- Added additional sounds and music
- Improved main menu
- Improved tile generation and enemy actions
- Implemented character animations
Three new tile types - Regeneration tile, Hexagon Shield tile and Jump Boost tile! Implemented effects system: now shield is an effect, just like regeneration and jump boost. Added three new modules - Eye module, Transformer module and Spine module. Added Main Menu and Tutorial! Now enemies and player will have their current effects displayed above their healthbars. Added sound effects for every tile interaction and music in both menu and game itself. Added Megrim and Geo fonts to use in a game UI! Added a built in Manual for every tile and module present in the game as well as for the player and enemies. Added a page to the Main Game where player can see their currently installed modules. Added idle, death and damage animations for player and enemies. Added Credits to the game!
Files
Get Cyberator Arena
Cyberator Arena
Status | Prototype |
Authors | hibbleton, ArtemiosTLN, mxssw |
Genre | Strategy, Role Playing |
Tags | 2D, Fantasy, Futuristic, Indie, Pixel Art, Roguelite, Sci-fi, Turn-based Strategy, Unity |
More posts
- UI Mockup84 days ago
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